振动频率 | 更改前包含 | 更改后包含 |
1 | step | step、swim和flap |
2 | flap和item_interact_finish | projectile_land、hit_ground和splash |
3 | swim | item_interact_finish、projectile_shoot和instrument_play |
4 | elytra_glide | entity_roar、entity_shake和elytra_glide |
5 | hit_ground和teleport | entity_dismount和equip |
6 | block_change、entity_dismount、entity_shaking、note_block_play和splash | entity_mount、entity_interact和shear |
7 | drink、entity_mount、prime_fuse和projectile_shoot | entity_damage |
8 | eat、entity_damage、entity_interact和projectile_land | drink和eat |
9 | entity_roar、equip和shear | container_close、block_close、block_deactivate和block_detach |
10 | block_close、block_deactivate、block_detach和dispense_fail | container_open、block_open、block_activate、block_attach、prime_fuse和note_block_play |
11 | block_activate、block_attach和block_open | block_change |
12 | block_place、entity_place和fluid_place | block_destroy和fluid_pickup |
13 | block_destroy、entity_die和fluid_pickup | block_place和fluid_place |
14 | container_close和piston_contract | entity_place、lightning_strike和teleport |
15 | container_open、explode、instrument_play、lightning_strike和piston_extend | entity_die和explode |
选项